status ex machina part deux

My last talk at Flash Brighton was (for me) a discussion about how other people used state machines in as3, basically because I was dissatisfied with the limited way that I was using mine.

It turned out they used theirs in pretty much the same way. As a backbone for simple staged processes such as bootstrapping, asset acquisition and shutdown.

And that was it.

I was a bit frustrated, my original intent for using a state machine was to completely model my controller, so I would have a map of processes through out the entire application. But I kept on hitting the same problems preventing me from doing this.

Coming out of the talk, I decided that I would set myself a challenge: to change the way I used my state machine, and map all my commands through it.

I succeeded (eventually).

In this session I shall highlight the problems involved and the very simple changes of perspective it took to overcome them.

8th June
7.30 pm
the skiff

One thought on “status ex machina part deux

  1. Pingback: status ex machina part deux at (as3)statemachine

Leave a Reply

Your email address will not be published. Required fields are marked *